Jake Peralta - Character Sheet
Apr. 4th, 2019 10:23 amDedicated Hero 6/ Investigator 6
STR 11
DEX 16
CON 11
INT 14
WIS 16
CHA 12
Alignment LG
Defense: 19
HP: 59
Current HP:
BAB: +8/+3
Action Points:
Starting Occupation: Law Enforcement
Fort: 5 Reflex: 8 Will: 9
ATTACK
Excalibur: +12/+7 (+13/+8 within 30 ft) – 2d6+1 (+1 more if within 30 ft) x2
SKILLS
Bluff (Cha)
Computer Use (Int)
Craft (Int)
Disable Device (Dex)
Drive (Dex) 13
Forgery (Int)
Gamble (Wis) 8
Gather Information (Cha) 16
Intimidate (Cha)
Investigate (Int) 22 - can take 10 (cool under pressure)
Knowledge (civics) 7 - can take 10 (cool under pressure)
Knowledge (current events)
Knowledge (popular culture)
Knowledge (streetwise)
Knowledge (tactics) - can take 10 (cool under pressure)
Listen (Wis) 24 - can take 10 (cool under pressure)
Profession (Wis)
Read/Write Language (none)
Research (Int)
Search (Int) 10
Sense Motive (Wis) 20 - can take 10 (cool under pressure)
Speak Language (none)
Spot (Wis) 29 - can take 10 (cool under pressure)
Survival (Wis)
Treat Injury (Wis)
FEATS
Simple Weapons Proficiency – makes attack rolls with simple weapons normally
Heroic Surge – 3
Personal Firearms Proficiency - fire any personal fire arm without penalty
Point Blank Shot - +1 bonus on attack and damage when within 30 ft
Alertness - +2 bonus on Listen and Spot checks
Attentive - +2 bonus on Investigate and Sense Motive
Far Shot – Range increment doubled
Dodge - During the character's action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.
TALENTS
Dedicated Hero
Skill Emphasis: The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill if the hero has no ranks in the skill. – Investigate
Aware: The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Listen or Spot checks to avoid surprise.
Cool Under Pressure: The Dedicated hero selects a number of skills equal to 3 + the hero's Wisdom modifier. When making a check with one of these skills, the Dedicated hero can take 10 even when distracted or under duress.
INVESTIGATOR
Profile
By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.)
The Investigator can expand the profile by making an Investigate check (DC 15) involving the crime scene or other evidence linked to the suspect. If successful, the Investigator combines eyewitness accounts with forensic evidence to develop a profile of the suspect's method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.
Contact
An Investigator of 2nd level or higher cultivates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to represent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character.
A contact will not accompany an Investigator on missions or risk his or her life. A contact can, however, provide information or render a service (make a specific skill check on the Investigator's behalf).
At 2nd level, the Investigator gains a low-level contact, at 5th level a mid-level contact, and at 8th level a high-level contact.
The Investigator can't call on the same contact more than once in a week, and when he or she does call on a contact, compensation may be required for the assistance the contact renders. In general, a professional associate won't be compensated monetarily, but instead will consider that the Investigator owes him or her a favor. Contacts with underworld or street connections usually demand monetary compensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide.
For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact, 15 for the mid-level contact, or 20 for the high-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill.
Nonlethal Force
At 4th level, an Investigator becomes adept at using nonlethal force to subdue an opponent. From this point on, he or she can deal nonlethal damage with a weapon that normally deals lethal damage (if he or she so chooses) without taking the normal -4 penalty on the attack roll.
STR 11
DEX 16
CON 11
INT 14
WIS 16
CHA 12
Alignment LG
Defense: 19
HP: 59
Current HP:
BAB: +8/+3
Action Points:
Starting Occupation: Law Enforcement
Fort: 5 Reflex: 8 Will: 9
ATTACK
Excalibur: +12/+7 (+13/+8 within 30 ft) – 2d6+1 (+1 more if within 30 ft) x2
SKILLS
Bluff (Cha)
Computer Use (Int)
Craft (Int)
Disable Device (Dex)
Drive (Dex) 13
Forgery (Int)
Gamble (Wis) 8
Gather Information (Cha) 16
Intimidate (Cha)
Investigate (Int) 22 - can take 10 (cool under pressure)
Knowledge (civics) 7 - can take 10 (cool under pressure)
Knowledge (current events)
Knowledge (popular culture)
Knowledge (streetwise)
Knowledge (tactics) - can take 10 (cool under pressure)
Listen (Wis) 24 - can take 10 (cool under pressure)
Profession (Wis)
Read/Write Language (none)
Research (Int)
Search (Int) 10
Sense Motive (Wis) 20 - can take 10 (cool under pressure)
Speak Language (none)
Spot (Wis) 29 - can take 10 (cool under pressure)
Survival (Wis)
Treat Injury (Wis)
FEATS
Simple Weapons Proficiency – makes attack rolls with simple weapons normally
Heroic Surge – 3
Personal Firearms Proficiency - fire any personal fire arm without penalty
Point Blank Shot - +1 bonus on attack and damage when within 30 ft
Alertness - +2 bonus on Listen and Spot checks
Attentive - +2 bonus on Investigate and Sense Motive
Far Shot – Range increment doubled
Dodge - During the character's action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.
TALENTS
Dedicated Hero
Skill Emphasis: The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill if the hero has no ranks in the skill. – Investigate
Aware: The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Listen or Spot checks to avoid surprise.
Cool Under Pressure: The Dedicated hero selects a number of skills equal to 3 + the hero's Wisdom modifier. When making a check with one of these skills, the Dedicated hero can take 10 even when distracted or under duress.
INVESTIGATOR
Profile
By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.)
The Investigator can expand the profile by making an Investigate check (DC 15) involving the crime scene or other evidence linked to the suspect. If successful, the Investigator combines eyewitness accounts with forensic evidence to develop a profile of the suspect's method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.
Contact
An Investigator of 2nd level or higher cultivates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to represent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character.
A contact will not accompany an Investigator on missions or risk his or her life. A contact can, however, provide information or render a service (make a specific skill check on the Investigator's behalf).
At 2nd level, the Investigator gains a low-level contact, at 5th level a mid-level contact, and at 8th level a high-level contact.
The Investigator can't call on the same contact more than once in a week, and when he or she does call on a contact, compensation may be required for the assistance the contact renders. In general, a professional associate won't be compensated monetarily, but instead will consider that the Investigator owes him or her a favor. Contacts with underworld or street connections usually demand monetary compensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide.
For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact, 15 for the mid-level contact, or 20 for the high-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill.
Nonlethal Force
At 4th level, an Investigator becomes adept at using nonlethal force to subdue an opponent. From this point on, he or she can deal nonlethal damage with a weapon that normally deals lethal damage (if he or she so chooses) without taking the normal -4 penalty on the attack roll.